Shoot House type stages can be a lot of fun to run as staff, or they can be a nightmare. Traditionally, they are designed with generally anterograde movement combined with a fair bit of lateral movement. Sometimes they are totally enclosed leading to subdued light situations, sometimes they are just a whole lot of walls without a roof. Either way, they are a staple of our sport. Now and then you run into one that has at least a portion requiring retrograde movement due to movement down a passage to engage targets, and then having to reverse course to move to the next targets. There are, of course, several interesting variations on this.
[Read more…] about Let’s Get Retro – Part IIIc: – Shoot HouseStage Design
Revisiting Freestyle
At a recent class a couple students approached me during a break because they were confused by the concept of freestyle as I had explained it during the lecture. Apparently a lot of the stages they shoot at their local matches are designed with and rely on heavy use of the 1.1.5.1 exemption from Freestyle (1.1.5) even to the extent of applying it to Long courses…which 1.1.5.1 explicitly forbids. Most of the stages they see involve boxes and the only time there is true freestyle occurs in larger contiguous shooting areas. Thus, they had come to associate freestyle with larger shooting areas and thought that shooting boxes precluded freestyle entirely.
[Read more…] about Revisiting FreestyleShot Per View
The October Question of the Month was “A long course has a shooting position where more than 8 shots are available. Is this a legal stage?” Thankfully, most of you got this one right. Although enough of you got it wrong that we should take a deeper look into this situation to ensure we are all on the same page.
[Read more…] about Shot Per ViewLet’s Get Retro – Part I: Stage Design
When I first got into this sport longer ago than I care to admit (okay, 2002), retrograde stages, aka “retreat stages”, that is moving from down range to up range, really didn’t show up very often. I suspect they were around but I didn’t see one until around 2005/2006. Nowadays, we often find them in most majors and a lot of club matches have taken to using them as well. They do present a unique challenge to the shooter and are a unique problem to solve. Let’s dive in and take a closer look at some things to consider when designing retrograde stages.
[Read more…] about Let’s Get Retro – Part I: Stage DesignStandard Exercises and Speed Shoots
It seems like there is a dislike for Standard Exercises and Speed Shoots, both from competitors and stage designers. The competitors dislike them because they require following stage procedures, and failure to do so is heavily penalized. Stage designers shy away from them because there are so many rules about designing a legal course of fire. But in reality, these course types can be used to test very specific shooting skills and are great additions to matches if done properly.
[Read more…] about Standard Exercises and Speed ShootsWhat’s Your Line?
In USPSA we have two types of “lines” that we use to define boundaries on stages. Note that we differentiate between lines and other barriers like walls, barrels, and other physical barriers to movement. Lines are defined under 2.2.1 and subs as “Fault Lines” and “Off-Limits Lines”.
[Read more…] about What’s Your Line?Plates: Just for Dinner?
Metal Plates (see Appendix B3) and things that use plates like various stars, racks and so on can be popular with stage designers and shooters alike so why don’t we see more of them in major matches? It’s simple: Range Equipment Failure (REF) and then the shooter gets to reshoot the stage costing the match schedule time maybe worse. A fellow RMI once told me that “The only use for a plate at a major match is to put food on.” He’s likely right.
[Read more…] about Plates: Just for Dinner?What makes a wall, a wall?
We see all sorts of walls in USPSA matches. In our sport, walls are used to obscure targets, control the competitor’s view of targets from other positions, to control competitor movement, and to define a shooting area. We see solid walls, see-through walls, walls that start on the ground, and walls that have gaps underneath. But what is considered a wall per the rules?
[Read more…] about What makes a wall, a wall?