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Stage Design

Do you DVC?

September 16, 2021 by Jodi Humann

Do you know what DVC is? Have you noticed those letters on the bottom corner of the USPSA logo? Do you understand what they mean in relation to our sport?

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Filed Under: Stage Design

Ethics and Stage Design

August 26, 2021 by Kevin Imel

There is an old saying “Just because you can doesn’t mean you should”. This applies to most things in life and stage design is one of those areas. Let’s dig in a little bit and discuss how this applies to stage design.

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Filed Under: Stage Design

The WSB: How To Handle It

July 22, 2021 by Troy McManus

A couple of years ago, Jodi Humann wrote this post about whether to write a written stage briefing (WSB) or not. Once you’ve decided to write one, what do you put in it, and how should it be handled at the match? (Note: this information applies to all level matches, not just Area or National Championships. If you aren’t writing WSBs for your local match, you should be.)

[Read more…] about The WSB: How To Handle It

Filed Under: Stage Design

Why no love for Single Stack major?

June 24, 2021 by Jay Worden

One of the glaring issues is the recent trend of shooters going to Single Stack minor instead of shooting major. While some would say this is caused by the proliferation of high round count courses at all levels of matches especially Level II and Level III matches as the primary factor I think they are incorrect. Instead, I see course designs where Single Stack major are at a strong disadvantage.

[Read more…] about Why no love for Single Stack major?

Filed Under: Stage Design

Speed Shoot Tips

May 13, 2021 by Troy McManus

As many course designers and match directors know, the Speed Shoot type of stage is useful for testing reloading and strong- or weak-hand skills in a fast, easily set up and defined course of fire. Rule number 1.2.2.3 sets the parameters for a speed shoot in detail, but it’s basically a course of fire of no more than 16 rounds, with a mandatory reload after 8 rounds, shot on two different arrays of targets. An array is defined as “a grouping of more than one target”. Arrays can be engaged in any order, as can targets within an array, and only one reload may be required. Competitors are free to reload if need be, however, as long as the mandatory reload is performed when required. Speed Shoots may be scored using either Comstock or Virginia count scoring.

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Filed Under: Stage Design

Start position equity

April 8, 2021 by Jodi Humann

Even though PCC is now a normal part of USPSA Competition matches, we still get the occasional questions about PCC start positions and ready conditions in relation to handgun divisions. Yes, PCC competitors only compete against other PCC competitors, but that doesn’t mean that the PCC start position and ready condition can be completely different than the handgun divisions.

[Read more…] about Start position equity

Filed Under: Stage Design

The Local Match as a Training Ground

November 12, 2020 by Kevin Imel

Virtually everyone that participates in our sport of USPSA competition will shoot a lot more local “level I” matches than they will majors (level II or higher). Thus, we should view the local match as a training ground for higher levels of competition. Let’s take a look at some things we need to consider with this in mind.

[Read more…] about The Local Match as a Training Ground

Filed Under: Stage Design

Stage Design: Movement

October 15, 2020 by Kevin Imel

One of the more frustrating aspects of the Freestyle rule, particularly for new stage designers, is trying to control shooter movement without breaking the rules. I’d bet every stage designer has designed some form of zig-zag type stage using a lot of fault lines thinking they will compel the shooters to follow the lovely path they created and the setup crew spent a long time spiking it down; only to see the shooters just run from shooting position to shooting position basically ignoring said lovely path. Might just as well positioned shooting boxes at each station and saved all that fault line and effort for other stages. Watch match videos from the most recent matches and you can see examples of this frequently. So, let’s talk about shooter movement and stage design.

[Read more…] about Stage Design: Movement

Filed Under: Stage Design

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